When you reach level two, you’ll choose an arcane tradition that revolves around a school of magic. The Wizard has a total of eight subclasses, which are unlocked at level two. Skills - Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion.Saving Throws - Intelligence and Wisdom. Weapons - Daggers, Quarterstaffs, Light Crossbows.Gain two level 1 spell slots, which are restored on a Long Rest.You cannot restore spell slots above 5th level. Arcane Recovery - Replenish spell slots while out of combat.Deal an additional 1-12 Lightning damage each turn by activating it. Link yourself to a target with a bolt of lightning. Release a wave of thunderous force that pushes away all creatures and objects. Leave a creature Prone with laughter, without the ability to get up. Select targets up to a combined 24 hit points. When you are about to be hit by an enemy, increase your Armor Class by 5. Protect an ally against the attacks and powers of abberations, celestials, elementals, fey, fiends, and undead. Shoot 3 magical darts, each dealing 2-5 Force damage. Protect a target from attacks: increase its Armor Class to 13 + its Dexterity modifier. Increase a creature's movement speed by 3m. It explodes and deals 2-12 Cold damage to anyone nearby. Throw a shard of ice that deals 1-10 Piercing damage. The cloud Blinds and Heavily Obscures creatures within it.Ĭover the ground in grease, slowing creatures within and possibly making them fall Prone. Summon a familiar, a fey spirit that takes an animal form of your choosing. You and nearby allies gain Immunity to Falling Damage. Gain Dash immediately and as a bonus action on each of your turns until this spell ends. Magically change all aspects of your appearance. Alternatively, choose a different type of damage.īlind creatures up to a combined 33 hit points. Hurl a sphere that deals 3-24 Thunder damage and possibly creates a surface on impact. You gain Advantage on Charisma Checks in dialogue. Each flammable target is hit with 3-18 Fire damage.Ĭharm a humanoid to prevent it from attacking you.
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